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101. Salvaging Wrecks - Scavengers - in Player Features and Ideas Discussion [original thread]
I guess it's to encourage you to get a friend into the game and help you by salvaging. Naturally this can be in imaginary friend (aka alt) but it's much better for you and eve if you get a RL friend to play!
- by Flaming Candle - at 2008.01.14 09:02:00
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102. inertia modifier - high or low - in EVE General Discussion [original thread]
yes, I believe you're failing to take the mass into account.
- by Flaming Candle - at 2008.01.09 22:07:00
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103. Trinity 1.0 Static Data Export - in EVE Technology Lab [original thread]
Originally by: Jack Toad Made an sqlite3 version of the dump. Where I can put it to share? You could try eve-files.
- by Flaming Candle - at 2007.12.14 12:27:00
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104. Exhumer Skill - in Test Server Feedback [original thread]
Originally by: Jonathan Calvert Actually, my comment was that you can train the T2 skill before you can use it, which doesnt seem the same with other ship skills. You can train Exhumer I before you complete Mining Barge V, but cant use Exh...
- by Flaming Candle - at 2007.12.13 16:16:00
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105. Eve API php or asp examples. - in EVE Technology Lab [original thread]
Originally by: Moodle line 23 being : foreach ($xml->result->rowset[0] as &$value) { I think you can just remove the '&' in that line and it'll work.
- by Flaming Candle - at 2007.12.12 16:12:00
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106. Tractor Beams and Moving - in Player Features and Ideas Discussion [original thread]
Originally by: Kittamaru *blinks blankly* It's... attached to you. It's like having a winch... the item being pulled by the winch goes however fast the vehicle doing the winching is going plus however fast the winch is pulling. it only m...
- by Flaming Candle - at 2007.11.18 12:55:00
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107. Lets destroy AFK cloaking! - in Player Features and Ideas Discussion [original thread]
Originally by: Empire marketslave how about a pos structure that will drop you 500 km from the cloaked ship after scanning it out that way you just need a bit of team work to figure out what direction you need to go 500km from a cloaked ...
- by Flaming Candle - at 2007.11.18 12:51:00
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108. New UI. - in Test Server Feedback [original thread]
I really like the new UI, however, I think it could do with a slight change: when a wondow is pinned, you should not be able to resize it. If you want to resize a pinned window, then unpin it first.
- by Flaming Candle - at 2007.11.18 11:12:00
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109. LOL @ the price of MS's - in EVE General Discussion [original thread]
Originally by: Jermaine Jackson yay, he can be tackled, time to dock up :// MSs and docking?
- by Flaming Candle - at 2007.11.13 08:22:00
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110. Is anyone else having a problem with the Sisi auto-patcher? - in Test Server Feedback [original thread]
Originally by: autopatcher The patch was downloaded but it failed verification indicating that the file is corrupt. Would you like to download the file again? You will not be able to enter the game until you download the patch.
- by Flaming Candle - at 2007.11.06 11:59:00
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111. Skill Queue implementation - in Player Features and Ideas Discussion [original thread]
From what I've seen, the skill training is stored in the database as: charcterID / skillID / starting skillpoints / skill start time / skill finish time / This would account for the need to stop a skill training when you clone-jump or plug in an ...
- by Flaming Candle - at 2007.10.20 15:57:00
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112. bugreport - ID:39327 - Title: Gates not shown on overview - in EVE General Discussion [original thread]
I had a response: it's a known bug, and my bug report was added to the list of reports on this 'feature'.
- by Flaming Candle - at 2007.10.17 23:20:00
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113. Tip of the Day Semantics - in Test Server Feedback [original thread]
Edited by: Flaming Candle on 17/10/2007 23:18:06 edit: spellings. Originally by: Tip of the Day Did you know that shooting a gang memner who is not in your corporation will resunt in a CONCORD intervention and the destruction of your ...
- by Flaming Candle - at 2007.10.17 23:16:00
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114. API: Updated documentation: preview of new features. - in EVE Technology Lab [original thread]
Before the new features and changes come out please can we have updated documentation and example XML/CSV output so developers don't have to scramble to fix/change their tools when the features are released? The documentation can happily have a b...
- by Flaming Candle - at 2007.10.09 11:38:00
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115. API: Link between Journal export and Transaction export - in EVE Technology Lab [original thread]
It would be helpful if the Journal entries for market transactions had the transactionID, so that it is possible to link the journal entries with the right transaction without having to guess which transaction relates to which journal entry. addi...
- by Flaming Candle - at 2007.10.09 11:27:00
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116. 35.805 Player online - new PCU Record? - in EVE General Discussion [original thread]
http://eve.coldfront.net/status/tranquility 'pretty' plot of players vs time.
- by Flaming Candle - at 2007.10.07 20:10:00
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117. Covert Ops, Warp bubbles & gatecamping - in EVE General Discussion [original thread]
Patience! move slowly to the gate, carefully avoiding the hostiles, remember that they will uncloak you if they get within 2k of you.
- by Flaming Candle - at 2007.09.16 15:00:00
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118. Two Flat screens for two clients... how? - in EVE Technology Lab [original thread]
Start the clients in windowed mode, drag one to each screen, done. The stuff about dual-head graphics card has said.
- by Flaming Candle - at 2007.09.14 23:40:00
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119. How do you view info with someones API? - in EVE General Discussion [original thread]
http://myeve.eve-online.com/api/doc/
- by Flaming Candle - at 2007.09.13 21:54:00
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120. Question about IGB - in EVE Technology Lab [original thread]
Since you can setup a webserver on 'localhost', firewall the server off completely from outside your computer, and still be able to access the site, it's a reasonable assumption that the request comes from your computer rather then ia the server.
- by Flaming Candle - at 2007.09.13 14:59:00
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